☢NUKE ISLANDRUST • SURVIVAL • COMMUNITY

NUKE ISLAND / LATEST ADDITIONS

WHAT’S NEW
TO THE ISLAND.

Four new ways to make this wipe your own.

01 / NEW TO THE ISLANDBiplane on Nuke IslandLive testing phase

Airfield • 750 Scrap purchase

Biplane

Take the skies. Change your perspective.

Trade the road for the runway. Take off from Airfield, explore the island from above and make every landing part of your survival story.

HOW IT WORKS +

WHAT IS THE BIPLANE?

The Biplane plugin adds fully flyable aircraft to Nuke Island. The plane has a working engine, fuel system, pilot controls and an on-screen dashboard showing speed and fuel. The current aircraft is configured for a maximum speed of 35 and a maximum flight height of 300. Treat it like a real vehicle: get the engine running, build speed on clear ground, then use the flight controls to climb, turn and land.

FREE BIPLANE • AIRFIELD

A FREE Biplane can spawn at AIRFIELD at the server-configured aircraft spawn point. There is one Airfield free-plane spawn point, so this is a shared world vehicle rather than a personal guaranteed plane. If somebody has already taken it, do not expect another plane to stack on the same spawn. The Airfield preset starts with 300 fuel when spawned.

AIRWOLF VENDOR • BUY YOUR OWN

The AIRWOLF VENDOR is located at AIRFIELD. Talk to the vendor and choose the Biplane purchase option. The standard Biplane is configured at 750 SCRAP. After a successful purchase, your aircraft is created at the dedicated Airfield runway purchase-spawn point. The runway must be clear, so move aircraft away rather than blocking the delivery area.

FLYING • FUEL • DANGERS

The Biplane uses vehicle-style engine/fuel mechanics and spawns with 300 fuel. Use W to apply forward power while the engine is running; mouse movement controls the aircraft's flight attitude, with A/D also contributing to turning. Build speed before trying to climb and give yourself plenty of room to land. WARNING: biplanes can be targeted by Homing Launchers, player-deployed SAM Sites and monument SAM Sites, so flying into defended airspace is dangerous.

OWNERSHIP • STORAGE • PICKUP

The aircraft includes a small 3-slot onboard box. The plugin also allows biplanes to be picked up with a HAMMER; empty the aircraft's containers before attempting pickup. Look after your plane and avoid abandoning it on the Airfield runway or vendor delivery point where it can prevent other aircraft from spawning safely.

MORE AIRCRAFT ARE COMING

Nuke Island has TWO additional aircraft variants prepared: the BOMBER and the STORMTROOPER. They are NOT being released to players yet. The standard Biplane must first complete a proper live-server test run so we can confirm flight, spawning, persistence and general reliability. Once the default aircraft has proved itself, the additional planes can be considered for release. For now, learn and test the standard Biplane.

OPEN THE SURVIVOR FIELD MANUAL ↗
02 / NEW TO THE ISLANDNuclear Recycler on Nuke IslandRare supply-drop reward

60-second cycle • 10 reward rolls

Nuclear Recycler

Turn yesterday’s loot into tomorrow’s edge.

A rare supply-drop find with a serious payoff. Power the reactor, load your components and watch the Tesla coil crackle as advanced-component rewards roll in.

HOW IT WORKS +

BIOMES • WHAT YOU CAN MINE

ARID / DESERT — 100% Sulfur Ore
TEMPERATE / GRASSLAND — 100% Stone
TUNDRA — 100% Metal Ore
ARCTIC / SNOW — 80% Metal Ore / 20% HQM Ore
JUNGLE — 30% Stone / 70% Metal Ore

The biome where a NEW deposit is created determines which underground resource it contains.

YIELD RATES • EVERY 30 SECONDS

STONE — 300 per tick / 600 per minute
METAL ORE — 180 per tick / 360 per minute
SULFUR ORE — 30 per tick / 60 per minute
HQM ORE — 6 per tick / 12 per minute

Every deposit contains 54,000 units. Approx. continuous mining time: Stone 90 min • Metal 2h 30m • Sulfur 15h • HQM 75h.

FUEL • STORAGE • LIMITS

Runs on LOW GRADE FUEL using the attached Small Generator. Output goes automatically into the drill's storage box; mining pauses if fuel runs out or storage is full.

You may place up to 3 Pocket Drills. Only ONE drill can use the same underground deposit, and drills require at least 20m spacing.

CRAFT • PLACE • RUN

Use /pocketdrill craft to exchange 1 Small Generator + 1 Small Wooden Box for a complete Nuke Pocket Drill package. Place the BOX directly on flat natural terrain, away from foundations and water. No Survey Charge is required. Add Low Grade Fuel and switch on the attached generator.

DEPOSITS • 24-HOUR RECOVERY

Mining permanently reduces that saved deposit's remaining reserve while it is active. Picking the drill up and replacing it does NOT reset the reserve. Once a 54,000-unit deposit is completely exhausted, the current Nuke Island configuration allows it to recover after 24 real-world hours.

CONTROLS • PICKUP

/pocketdrill start • stop • status • pickup — look directly at your drill from close range. To pick it up manually, first EMPTY the output box and REMOVE ALL FUEL, then equip a Hammer, look at the drill and press E. Picking it up preserves the underground deposit's remaining reserve.

OPEN THE SURVIVOR FIELD MANUAL ↗
03 / NEW TO THE ISLANDNuke Pocket Drill on Nuke IslandCraft it in-game

Biome-based mining • Up to 3 drills

Nuke Pocket Drill

Find your ground. Fuel your ambition.

Build a portable mining operation wherever the right biome takes you. Feed it Low Grade Fuel and let the drill gather resources while you plan your next move.

HOW IT WORKS +

1 • GET A NUCLEAR RECYCLER

The Nuclear Recycler is a custom skinned Electric Furnace. It has been added to Nuke Island Supply Drops as a rare single-item reward. Place it like the custom deployable it is intended to be.

2 • POWER IT

The recycler must be powered. The Electric Furnace is the working machine; the attached Tesla coil is controlled by the plugin and does NOT need a separate wire or electrical connection.

3 • LOAD COMPONENTS

Put recyclable components into the Nuclear Recycler. A cycle needs a total of 30 component points. The machine will not start until the required component-point total and Reactor Charge are both available.

4 • ADD REACTOR CHARGE

Add one full Reactor Charge Jug. A full jug contains 3/3 Reactor Charge units, and all 3 units are required for one successful recycling cycle.

5 • AUTOMATIC 60-SECOND CYCLE

Once powered with 30 component points and 3 Reactor Charge units available, the Nuclear Recycler starts automatically. One processing cycle takes 60 seconds; no start command is required.

6 • ADVANCED RECYCLING

On successful completion the cycle consumes its Reactor Charge and performs 10 advanced-component reward rolls. The Tesla coil sparks while the custom system is operating, giving visible feedback that the Nuclear Recycler is active.

OPEN THE SURVIVOR FIELD MANUAL ↗
04 / NEW TO THE ISLANDSubmarine drilling beneath Large Oil Rig on Nuke IslandDeep-sea extraction

Large Oil Rig • Crude oil & bonus diesel

Submarine Drill

Go deeper. Risk more. Surface richer.

Dive beneath Large Oil Rig and turn the seabed into your next payday. Extract crude oil, chase bonus diesel and race rising heat, radiation and circling sharks. Bring a partner, keep your fuel topped up and know when to make your escape.

HOW IT WORKS +

HOW TO FIND & START

Take a DUO SUBMARINE to LARGE OIL RIG and dive underneath it.
Move close to the seabed inside the drilling area, stay at least 10m underwater and hold almost still.
When the deposit is detected, drilling starts automatically. Only ONE submarine can drill at a time.
Bring plenty of Low Grade Fuel, medical supplies and leave room in the submarine's built-in cargo.

REWARDS

• 25 CRUDE OIL every 15 seconds while drilling successfully.
• Each successful cycle also has a 10% chance of 1 DIESEL BARREL.
• The site uses shared reserves: up to 300 crude and 6 diesel. Both gradually recharge.
• Rewards go into the submarine's built-in cargo. If it becomes full, extraction pauses.

DANGERS — KNOW WHEN TO RETREAT

HEAT: Drill heat rises while working. Warning at 55; it overheats at 75. Leave the site and cool it to 15 or below before restarting.
RADIATION: Both occupants are exposed. Radiation starts at 2/sec and can rise to 12/sec, so do not stay too long.
SHARKS: Two sharks patrol the deposit. They attack the submarine and swimmers. Repairs are blocked while actively holding the drilling spot.

FUEL & EMERGENCY

The drill takes an EXTRA 5 Low Grade Fuel every 10 seconds, on top of normal submarine fuel use.
Below 25 fuel you will be warned. If fuel reaches ZERO while drilling, a 10-second hull-failure countdown begins.
Restore at least 5 fuel immediately or abandon the submarine.

STOPPING, ESCAPE & SALVAGE

Press E when prompted or use /subdrill stop, then LEAVE the drilling area to cool down and reset.
If the zero-fuel emergency is not cancelled, the crew is ejected and the submarine is destroyed.
Earned crude and diesel are recovered into a seabed salvage box for 5 minutes. Get back quickly — the sharks may still make recovery dangerous.

OPEN THE SURVIVOR FIELD MANUAL ↗

LESS GRIND. MORE DISCOVERY.

YOUR NEXT ADVENTURE
IS WAITING.

Launch Rust • Press F1 • Paste the connection command